| Game | Sensitivity | cm/360 | in/360 |
|---|
How the math works
Each game has a yaw constant — the degrees turned per mouse count at sensitivity 1.0. cm/360 = 360 ÷ (DPI × sens × yaw) × 2.54. To match feel, solve for target sensitivity so cm/360 stays constant: target sens = (source sens × source yaw) ÷ target yaw.
Yaw values used (deg/count at sens 1): Valorant 0.07, CS2/CS:GO/Source 0.022, Apex 0.022, Quake/Source-engine 0.022, Overwatch 2 0.0066, COD Warzone 0.0066, PUBG 0.0066, Fortnite 0.5555 (with 0.005 scalar), R6 Siege uses its own logarithmic curve — values are well-documented community averages.